Hey there, Treefers!
I was about to post some new info about SCUM over in the What's Yer Game thread, but realized it's better to calve it off into its own thread.
So, here we are and here we go!
SCUM is currently in "Early Access" and subject to major changes and updates.
However, it's not just for squashing bugs or infusing cash into the company.
They're developing the game alongside the community's involvement and feedback.
Or, in their own words:
But let me get into the game itself...
SCUM is an open-world, survival game.
The basic premise is that Supermax prisoners are let loose on a large contained area of land and must do their best to survive, whatever that means to them.
There's crafting, building, scavenging, etc... the normal stuff.
And while there aren't any zombies, there are re-animated prisoners who died, called "puppets" (so ok yeah, basically zombies).
Resource and bodily management are a heavy parts of the game.
You have to pay attention to things like having to poop or pee, making sure you're hydrated and fed, with tons of...
you know, I can just show you a picture:

So, there's just a couple things to pay attention to, lol.
But really it's nowhere near as demanding of your attention as you'd think.
When you load up the game, you choose a server to play on (there's a ton).
It shows ping time and population of each one.
There are both official servers and player-made servers, where rules and settings for the game can be changed.
(With names like "Holy Fuck Why" and "boobies".)
Fair warning: It's not uncommon to take a few tries to log in.
And there's a memory leak when closing it, for me at least anyway.
(I Windows key out and force close it through the Task Manager or it never let's me out.)
That may have been fixed though, because...
Update 0.4(.84.24.699), AKA "Lock n Load" just came out.
It has a bunch of great updates!
Some are realism updates (using car doors for cover, getting flat tires, weapons jamming if you don't clean them, spatial audio, weighted head bobbing, etc), but it's largely a bunch of weaponry updates.
Including shooters ear! (mitigate with ear plugs, combat helmet, or attaching a suppressor)
(Holy shit people.. I was just watching a video about bow and arrow mechanics and the attention to realism will blow your mind!)
Anyway...
I'm going to leave it here before this turns into a novel.
If anyone has questions, please ask and I'll do my best to answer!
If you're interested, it's on sale... BUT ONLY UNTIL JULY 30TH!
Normally $29.99 (US), now $17.99 at 40% off.
(I believe it's only through Steam and only on Windows... for now.)
LINK: https://scumgame.com/en
Alright, time for me to go see what this update is like!
(And rebuild a character, since everything was wiped with this update.)
This was my most developed character (1 per server):
(My cabin, with a bunch of heads on sticks around the place, was up the hill to the right.)
I was about to post some new info about SCUM over in the What's Yer Game thread, but realized it's better to calve it off into its own thread.
So, here we are and here we go!
SCUM is currently in "Early Access" and subject to major changes and updates.
However, it's not just for squashing bugs or infusing cash into the company.
They're developing the game alongside the community's involvement and feedback.
Or, in their own words:
“SCUM is a next generation, story driven survival game featuring extremely complex game mechanics and unrevealed survival features. Gamepires is an experienced team oriented towards innovation and perfection in game production and have decided to develop SCUM side by side in collaboration with its community with the goal of making the best possible survival game yet.”
But let me get into the game itself...
SCUM is an open-world, survival game.
The basic premise is that Supermax prisoners are let loose on a large contained area of land and must do their best to survive, whatever that means to them.
There's crafting, building, scavenging, etc... the normal stuff.
And while there aren't any zombies, there are re-animated prisoners who died, called "puppets" (so ok yeah, basically zombies).
Resource and bodily management are a heavy parts of the game.
You have to pay attention to things like having to poop or pee, making sure you're hydrated and fed, with tons of...
you know, I can just show you a picture:

So, there's just a couple things to pay attention to, lol.
But really it's nowhere near as demanding of your attention as you'd think.
When you load up the game, you choose a server to play on (there's a ton).
It shows ping time and population of each one.
There are both official servers and player-made servers, where rules and settings for the game can be changed.
(With names like "Holy Fuck Why" and "boobies".)
Fair warning: It's not uncommon to take a few tries to log in.
And there's a memory leak when closing it, for me at least anyway.
(I Windows key out and force close it through the Task Manager or it never let's me out.)
That may have been fixed though, because...
Update 0.4(.84.24.699), AKA "Lock n Load" just came out.
It has a bunch of great updates!
Some are realism updates (using car doors for cover, getting flat tires, weapons jamming if you don't clean them, spatial audio, weighted head bobbing, etc), but it's largely a bunch of weaponry updates.
Including shooters ear! (mitigate with ear plugs, combat helmet, or attaching a suppressor)
(Holy shit people.. I was just watching a video about bow and arrow mechanics and the attention to realism will blow your mind!)
Anyway...
I'm going to leave it here before this turns into a novel.
If anyone has questions, please ask and I'll do my best to answer!
If you're interested, it's on sale... BUT ONLY UNTIL JULY 30TH!
Normally $29.99 (US), now $17.99 at 40% off.
(I believe it's only through Steam and only on Windows... for now.)
LINK: https://scumgame.com/en
Alright, time for me to go see what this update is like!
(And rebuild a character, since everything was wiped with this update.)
This was my most developed character (1 per server):
(My cabin, with a bunch of heads on sticks around the place, was up the hill to the right.)
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