Originally posted by Kick Frenzy
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The scene I painted is a future in modern time when the game has grown to ridiculous fame, even without an apocalypse. As much as I lament apocalyptic themes, I can't deny the popularity and cash it generates. Not that greed is my motivation, but I can see how greed could build just about anything into a phenomenon.
On one hand I present the fishing village, doing their best with 3-eye'd flounders, happy to see any traveler with a can of cards. On the other, the purely decadent world that evolves when we don't have a war on. Where the heroes wear other worldly costumes and play a card game based on events that never happened.
The game itself won't likely suffer much. It's not driven by greed, it's just a potential greed regulator. As are most games.
I used to play a drinking game where we bounced a quarter into a beer mug and designated someone to drink it. If the coin bounced off the rim and didn't land in the mug, the player got another chance. It it doesn't go in, he has to drink it. If it does go in, he designates someone to drink it and the turn becomes theirs. That's it, simple rules. So I carried this game from Georgia to Florida, San Francisco and finally Hawaii. When I got out of the Navy and returned to Georgia, people playing the game had attached all kinds of weird rules that destroyed the purpose of the game (to get your opponent(s) so drunk they can't play). The game had morphed as if MADD made the rules!
Now, how does anyone manage cards like these:
I never knew there was a She-Hulk!
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